Computer Petting Zoo

Responses to #theartassignment

Curator Sarah Urist Green and PBS Digital’s The Art Assignment is a cross-platform series that began in 2014, and has now given 60 assignments for people to try out and publish on […]

West Coast documentary journey

In January-February of 2017 I took a journey down the West Coast of North America by Amtrak, going from as far north as Vancouver, Canada to as far south as […]

Skeleton in a Beret: real life in a made up world

First screening at: Transforming Cinema, 19-20 November 2016 Length: 7 minutes Other screenings: BFI Flare Scottish Queer International Film Festival – SQIFF Trans Pride SPARK TranScreen Filmfestival 18th edition of the […]

One Day Jam

Date: 16th October 2016 Location: online and at Union St., Sheffield One Day Jam is a fundraising event, and a chance for people to have a go at quickly making […]

New design of Critical Distance home page

Critical Distance web design

Critical Distance is a somewhat rare type of website, and it can be difficult to get across what we do. We’re not quite academic, but we act as public educators. […]

Alien Flora

LOCATION Rotherham Open Arts Renaissance Westgate Rotherham View Map   Explore a lush alien landscape Play with an otherworldly terrarium Wander in a pastel-coloured wonderland For three days in May […]

Carpet generator

Carpet Generator allows you to use cellular automata as a paintbrush – like painting germs onto a petri dish as a form of art. It comes out looking like rich, […]


Delay In this short collection of essays, Zoya Street explores energy mechanics, bringing together game design theory with queer theory, anthropology and a study of the recent history of social […]

Digital Bodies

Digital Bodies In the essays brought together here Zoya Street unpicks some of the ways that materiality, skill and identity shape the labour and leisure of games.

History of Mobile Games

History of Mobile Games (in progress) Proposed to fund the first two years of a larger PhD project, this book is a history of games as personal unfolding labyrinths, co-created in […]

Dreamcast Worlds

Travelling through the maps and screens of three Dreamcast games, follow the network of players, developers and events that contributed to the Dreamcast phenomenon. This is a spatial history of […]

Memory Insufficient

Volume three Special announcement: Volume three of Memory Insufficient has been published on a new site with Silverstring Media. More information here: Announcement Silverstring site Volume two Issue one: Asia […]